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Flash Reviews: 35
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All Flash Reviews
35 Reviews | 1 w/ Response
to do level 32, push the safe onto the long red floor thing, then the explosive will drop. push the explosive near the edge of the electric floor, and push the crate back into it then jump down and hit the electric switch while moving under the 2nd safe. the electric floor will ignite the explosives and launch the safe into the red button, bringing the safe down.
This game was amazingly fun.
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This was an awesome game, running around and shooting, huge mobs, all the great things in a zombie game. One of the most important things for me was that no weapon got replaced (on the fire arm side), this is a important thing for me. I don't like saving lots of money and buying a weapon then buying a diffrent one and finding it completly makes the last one obsolete in every way.
Even in later levels, I was still using all the weapons (except the pistol). shotgun for large/close mobs, flame for farther, larger mobs and in multiple directions, gatling for bosses/ almost any other situation, rocket for bosses/compact strong mobs.
Here are some things that would be helpful in another game.
changed melee effects, standing in one place to swing at one enemy was very ineffective against monsters who attack from long range, and your range with the swing was very small. I only used it on medics, for thier lack of a long range attack. Being able to use it while moving, and maybe a longer/more defined reach would help.
Other then this, This is an amazing game, I loved every second of it, moving up to enemies and shooting them at point blank, the aiming system was awesome, bosses were amazing. I hope to see the next one soon!
Author's Response:
Maaaany Thanks!
Melee attack in movement is a good point.
See you on TR3.
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Really, There is more then one way to win a battle. It should not have been only one option lets you survive, all other kills you. You didn't even let us watch how it played out, just a YOU LOSE screen, restart the long and time consuming first scence. In war, you can't predict what will happen. This was just nuts. You couldn't predict what was going to happen at all, the game said the enemies though you had all been killed, and have started looting your stuff. I kept back, hoping to get them later, and then they regrouped and killed me. How could they do this if they thought I was dead? Really stupid.
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I loved the combat in this game. Moving to get your weapon in the right place, spinning it to get more damage, it was all very fun. But getting to that point was so hard. Bigger ships cost a little too much. The enemy always had weapons and ships many times better then yours. It's understandable to have ships with slightly better weapons, but this was crazy at some points.
Also, getting to the point where you got the weapons you actually liked took too long, and didn't last. We need the ability to replay levels, and also use upgraded gear in survival mode. The only way to do-over a level was to die on it. Very annoying. It's really fun, but inconvienent
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I found this a fun game, mostly cuase of flash jump. If you could make a place where we could just play around, it'd be fun too. Anyway, if you can't beat the game, here are some tips.
Set up your buffs before you enter the boss area. If you have low hp and there are no more zombies, Once you get in, spam drain towards the right, you will hit him and get some health. When you start fighting, flash jump right up to him. This is not real maple, You can be as close as you want while throwing stars. Spam lucky 7 while standing right on top of him. When your hp goes down, drain. When your mana goes down, use a potion. Thats pretty much it.
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This was a very fun game. The attacks were mostly helpful, you didn't need to train for too long, and others. Though there are some problems:
1: sometimes, I would forget to save. This got annoying when you had a 3+ battles to finish.
2: When I was going back for the yellow orb, I had to fight random battles every 10 seconds. Each battle lastest for a few minutes. Quite annoying.
3: Is there a way to cancel orb effects? When I was at the golem workshop, I touched the crimson orb. Pyro-hail wasn't very useful, It was only good on specific formations of enemies, and it cost too much for the lower damage it inflicted.
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its pretty fun. It has a good length too.
tips for people who can't beat it:
you can't just go killing anything. You need to take out the enemys BEST bases. One 3-cannon base won't do much good if theres a 7 cannon base right next to it attacking it. Kill the biggest bases.
2: When attacking a base, circle around it, so you don't take the cannons damage. Same applies for bosses, but be a little more careful.
3: don't max defense/HP at lower levels. max Firing rate and bullet power (just use each of your points each round) and also add cannons when it costs less to do so. Add SOME hp/defense before you get level 2+ more cannons, you will need it.
4: If you are alone, all your bases captured, Try this. Kill the cannons on one base until there are only like 1 or 2 left, and do the same to a few others. Then come back and capture them all very quickly. Just having one base means it will get attacked, but with this you can capture them all at once
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it's a fun game, but there are some frustrations. First, if you got caught by even one zombie, it was always EXTREMELY dangerous, because if there were a few other around, they would gang up and kill you. Try making it so its always takes the same amount of time to shake off the zombies, and the only thing that would change is damage done. Also, a short invincability time would be nice. If you could also extend the range of the attacks, it would be nice. I could barely ever use my attacks standing, I would not be able to hit anything within the short range.
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A wonderful story told in silence, I love these kinds of videos. I like how you made a nice ending for once.
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"the saddest, most serious episode."
The first 3 were pretty light-hearted and innocent, like the cross-love thing was just a thing that was really discouraged, and not accepted very well, but not worth fighting over. This one speeds up the pace, with different sides, very realistic. Being shut out of different places cause for being that way, inspiring some and angering others, it seems it would work that way. So serious, yet the characters are cats and bunnys. 5/5
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